Steven Walters

Throw ‘N’ Learn

Mathematics and the way of making it fun.

The Face Of Steven Walters

Steven Walters

  • Interested in playing and watching darts
  • working for THFC
  • like designing odd goods for different companies
  • thinking about freelancing my career

  • Design fields of choice:
  • original products
  • experience
  • different materials



Steven’s Exhibition Information.

There are too many children at the moment relying on technology to do work for them. This is also the case when mathematics is involved. A child will mainly use a calculator to help them with equations and sums. This is not good, as children at this age range needs to learn mental mathematics at an early age. Learning this at an early stage will make them more equipped when they get into higher education. This is why my design of the Throw ‘N’ Learn will educate children at an early age with mental mathematics as there are no calculator to help as it all got to be calculated by their heads.
The opportunity lies for me to:

  • improve the mental arithmetic of pupils in schools
  • stop pupils using the calculator
  • encourage the pupil to use mental status instead of electrical mathematical equipment
  • increase skills
  • to develop results in schools        

This is a stand up tool, which is going to be introduced into schools to help key stage level 2 pupils. (Ages 6 – 8) This is to interact with children at that age range to improve their skills and ability to learn mental mathematics and increase results.
The mathematical equipment introduces lights and movement to help children acknowledge mathematics. This makes it easier to understand and more fun for them to enjoy. It is a saturated market for products like this, so it has to provide the best outcome and good results.

Product description:
Throw ‘N’ Learn is a mathematical piece of equipment, which is packed with fun. There are flying discs, PIC devices, and board games. All the appliances for this tool are simple to understand. There is a throwing system where a player will throw three discs into a number grid. The grid has magnets under each square and because of the disc being magnetic it will attract the disc into a certain square.

After all three discs are thrown the player will be able to calculate the score they obtained manually. When they think of the score manually, they will be able to use a PIC system, which allows them to press buttons to see if they were correct. If the score is wrong then they will go back to see if they can try again and get it correct.

The last device is a board game where the player has a magnetic counter. They will move the counter around the board where there are three customisable faces. There are lights under certain squares, which will light up when the counter is over a reed switch. The first to get to the end square saying winner will win the game.